![]() The OpenCL support was removed as part of the "Cycles X" work and thus for now Linux users will have either just CPU-based rendering or NVIDIA support.įor those interested in the CPU-based Blender 3.0 performance, I have been testing the new release out on many different systems. ![]() ![]() As such on Linux right now with Blender 3.0 the only form of GPU acceleration is using the NVIDIA proprietary driver stack with Blender's CUDA or OptiX back-ends. Unfortunately, the AMD HIP support for Blender on Linux didn't make the v3.0 cut but is being targeted for Blender 3.1 next year. Today's article is focusing on the NVIDIA GPU render performance with Blender 3.0. ![]() Since then I have been very busy putting Blender 3.0 through its paces with a lot of performance benchmarking across various CPUs and GPUs. Last week marked the debut of the highly anticipated Blender 3.0 open-source 3D modeling software. ![]()
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